Infernity is The Deck that gain An Overwhelming Advantage When you doesn’t have card in hand and have Some of Them (Mostly Infernity Demon, Infernity Necromancer, Infernity Beetle/Infernity Revenger) in The Graveyard for Special Summon. It can OTK in Various way.
1st and 2nd Video are Infernity Deck Gameplay before Trishula and Hellway Patrol (Stygian Street Patrol) release.
Last Video (Infernity Style 3) is Infernity Deck When Trishula and Hellway Patrol (Stygian Street Patrol) release.
It contain a lot of Infernity Deck Gameplay, One of it also using Hundred Eyes Dragon effect Multiple Times to gain overwhelming Advantage and Also have Infernity Reloader (Infernity Randomizer) Permission Deck Duel in it.
Source : http://www.youtube.com/watch?v=iFV12MHIXHo
Source : http://www.youtube.com/watch?v=EEjoKTmG8jE
Source : http://www.youtube.com/watch?v=5mOBY9TYZns
Source : http://www.youtube.com/watch?v=bFs-TwoGR1E

This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 “Infernity” monsters in your Graveyard. Special Summon those monsters.

When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 “Infernity” card from your Deck to your hand.

When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 “Infernity” monster from your Graveyard, except “Infernity Necromancer”.

While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 “Infernity Beetle” from your Deck.

1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn, you can activate this card’s effect by removing from play 1 Level 6 or lower DARK Effect Monster from your Graveyard. Until the End Phase, treat this card’s name as that monster’s name and this card gains the same effects as that monster while face-up on the field. When this card is destroyed and sent to the Graveyard, add 1 “Earthbound Immortal” monster from your Deck to your hand.

Once per turn, you can send 1 “Infernity” monster from your hand to the Graveyard. If there are no cards in your hand, you can send this card to the Graveyard to select up to 2 “Infernity” monster(s) in your Graveyard and Special Summon them.

Discard up to 2 cards and send the same number of “Infernity” cards from your Deck to the Graveyard.

Activate only if you have no cards in your hand. Select 1 “Infernity” card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.




May 6, 2011 at 10:31 am
Hi, could we get the full deck recipe and possible cards to add to the deck? I'm currently using a similar deck
Thanks in advance.
May 6, 2011 at 10:50 am
Forgot to add, my current deck is the following:
Monsters:
—————-
3x Dark Grepher
1x Plaguespreader Zombie
3x Infernity Archfiend
3x Infernity Necromancer
3x Infernity Mirage
3x Infernity Beetle
Spells:
————
1x Heavy Storm
1x Mystical Space Typhoon
1x Giant Trunade
1x Foolish Burial
1x Reinforcement of the Army
2x Gold Sarcophagus
2x Dark Eruption
1x One for One
1x Infernity Launcher
Traps:
———–
1x Solemn Judgment
1x Mirror Force
1x Call of the Haunted
1x Torrential Tribute
2x Imperial Iron Wall
2x Trap Stun
3x Infernity Inferno
Extra Deck:
—————–
Dark End Dragon
Mist Wurm
Ally of Justice Catasor
Stardust Dragon
Goyo Guardian
Ally of Justice Field Marshall
Sea Dragon Lord Gishilnodon
Infernity Doom Dragon
May 7, 2011 at 12:04 am
i've editted my deck and it feels like it works better if you don't manage to get the right cards in your hand:
(15) Monsters:
———————
2x Dark Grepher
1x Plaguespreader Zombie
3x Infernity Archfiend
3x Infernity Necromancer
3x Infernity Mirage
3x Infernity Beetle
(10) Spells:
—————–
1x Swords of Revealing Light
1x Heavy Storm
1x Mystical Space Typhoon
1x Foolish Burial
1x Reinforcement of the Army
1x Pot of Avarice
2x Dark Eruption
1x One for One
1x Infernity Launcher
(15) Traps:
—————-
1x Solemn Judgment
1x Mirror Force
1x Dust Tornado
1x Call of the Haunted
1x Torrential Tribute
2x Dark Bribe
1x Imperial Iron Wall
3x Trap Stun
1x Infernity Force
3x Infernity Inferno
Explanation of changes:
———————————-
I removed 1 Dark Grepher because I found I kept getting more than 1 of him in draws, also having "Reinforcement of the Army" gives you a surplus amount of Dark Grephers.
Spell wise, I've removed Giant Trunade because I found myself drawing it at the wrong time to find myself removing 1 spell from my enemies field or none and they would just activate and Trunade would become useless. I've replaced this by adding a Dust Tornado to traps.
I added "Swords of Revealing Light" to counter many decks and situations. For example, against a GB deck if I found myself not drawing the right cards then this card can delay for a while aswell as countering GB monster effects so they can't fusion summon etc.
I added Pot of Avarice because if my enemy manages to somehow survive the OTK (by fader / gorz) then this card can send back the destroyed Synchros to the extra deck and the Infernity Beetles beetles back to the deck ready for another OTK attempt (this time without an Infernity Launcher, but if you have Dark Eruption you can re-summon an Infernity Mirage to act as a Launcher anyway).
For traps I added Dark Bribe and an extra Trap Stun because I felt I needed more Negation(s).
Can anyone add to this or criticise? Thanks
May 7, 2011 at 11:44 pm
Sorry I don't give Deck Recipe you can learn How to Play/How it's work from Video and create your own deck. I don't want to write deck recipe everytime when I upload videos and a lot of duel in videos isn't my duel. I create Videos base on in-game Duellogs (Replay of Duel) but I can give you some opinion about your deck.
I think your deck have too much of Negation cards If it can't OTK you may not survive.
Pot of Avarice and Sword of Revealing Light isn't need in Infernity Deck it will slow down your deck. You can put 1 or 2 Infernity Break because If you can't OTK opponent at least you will have 1 card to protect you and it can search from your deck to your hand by Infernity Archfiend.
You don't need many negation cards keep it at 2 or none and put some cards to destroy monster/opponent combo like Bottomless Trap Hole/Raigeki Break/Divine Wrath, Book of Moon.
Infernity Force isn't need You can use Archfiend's Roar it easier to activate it's effect and I will put Card of Destruction.
Infernity isn't all out OTK If it failed to OTK at least make it being able to survive and you need to test your deck by dueling.
March 5, 2012 at 5:29 am
Great idea on this site getting great duells from in the game.
And creating video’s based on the duellogs
Keep it up and get some great video’s like these up.