Gradius War From Nico Video

A Duel of Gradius Deck, I don’t know much about the background but from what I heard Gradius Cards and B.E.S./Big Core cards based off the Gradius video games, which were also made by Konami.

B.E.S./Big Core cards seem to be a Boss from Gradius game This is what I heard.

Source : http://www.nicovideo.jp/watch/sm5916266

Source : http://www.nicovideo.jp/watch/sm1677818

Source : http://www.nicovideo.jp/watch/sm858714

Boss Rush

The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes “B.E.S.” in its card name, or is named “Big Core”, is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes “B.E.S.” in its card name, or is named “Big Core”.

Big Core

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step.

B.E.S. Crystal Core

When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position

B.E.S. Tetran

When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.

B.E.S. Covered Core

When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.

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