Angel Permission Style

A Deck that using a lot of Counter Trap Cards with Artemis is call “Angel Permission” in Japanese. This is a collection of gameplay in this style

Source : http://www.nicovideo.jp/watch/sm1958911

Source : http://www.nicovideo.jp/watch/sm2463555

Source : http://www.nicovideo.jp/watch/sm4198635

Source : http://www.nicovideo.jp/watch/sm2320556

Source : http://www.nicovideo.jp/watch/sm1475306

Source : http://www.nicovideo.jp/watch/sm4016655

Source : http://zoome.jp/resera/diary/62

Source : http://zoome.jp/resera123/diary/21/

Source : http://zoome.jp/chaosultima/diary/27/

Draw 1 card from your Deck each time a Counter Trap Card is activated.

After a Counter Trap Card you control negates the Activation of an opponent’s card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
• Spell: Inflict 1500 damage to your opponent.
• Trap: Select and destroy 1 card your opponent controls.
• Effect Monster: Select 1 monster in your Graveyard and Special Summon it.

After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.

When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.

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