A Deck that using a lot of Counter Trap Cards with Artemis is call “Angel Permission” in Japanese. This is a collection of gameplay in this style
Source : http://www.nicovideo.jp/watch/sm1958911
Source : http://www.nicovideo.jp/watch/sm2463555
Source : http://www.nicovideo.jp/watch/sm4198635
Source : http://www.nicovideo.jp/watch/sm2320556
Source : http://www.nicovideo.jp/watch/sm1475306
Source : http://www.nicovideo.jp/watch/sm4016655
Source : http://zoome.jp/resera/diary/62
Source : http://zoome.jp/resera123/diary/21/
Source : http://zoome.jp/chaosultima/diary/27/

Draw 1 card from your Deck each time a Counter Trap Card is activated.

After a Counter Trap Card you control negates the Activation of an opponent’s card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
• Spell: Inflict 1500 damage to your opponent.
• Trap: Select and destroy 1 card your opponent controls.
• Effect Monster: Select 1 monster in your Graveyard and Special Summon it.

After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.

When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.



March 29, 2009
Post by Spirit of SwordYO2 Videos, YO3 Videos